Overview

From December 2025 to February 2026, the Artist Collective in collaboration with Fís Éireann/Screen Ireland, Cultural & Creative Industries Skillnet, and The National Talent Academy for VFX developed an exciting virtual production programme to expand creative expression and give valuable hands on virtual production experience at Studio Ulster.

The Certified Unreal Engine for Worldbuilders programme aimed to give Unreal Engine professionals the opportunity to bring their skills onto the virtual production stage and collaborate at the top of the pipeline.

Running concurrently, the Production Design for Virtual Production programme gave Production Designers, Art Directors, Set Designers and Senior Set Decorators an opportunity to interact with a world class LED volume and Volume Controllers to upskill in the area of virtual production.

The programmes were led by course tutor Graham Robinson, an accomplished artist and director with over 15 yeas of experience in shaping captivating narrative and visual experiences on projects with Netflix, Warner Music Group, Universal Music Group and the BBC.

Film and TV professionals learned to create virtual environments for LED video walls. Production Designers, led by Rob Carlise were empowered to take ownership of the physical and digital sets to create seamless narrative landscapes.

The programme included an introductory day at the studio to get to grips with the technology and a 10-week online deep dive to learn the ropes of Unreal Engine for the Virtual Art Department cohort, featuring creative project teams with production designer collaborations. This all culminated in an intensive three-day project shoot and additional learning on site at the CoSTAR lab and the Screen LAB VP3 stage at Studio Ulster.

The incredible hard work and talent of the cohorts not only earned them a new professional certification, but a stunning range of projects, powerful collaborations, transformed workflows, and exciting new opportunities. 

Ultan Courtney

This Virtual Production shoot serves as a teaser for a series in development called The Dark Age. It's a post technological science fiction set in the remnants of Ireland. The scene follows the final tragic moment of Anna and her father as they set out to photograph the first tangible proof in centuries that their little world is not alone.

"Thank you for everything. This was without a shadow of a doubt the best course I've ever done. Thank you for all of your tireless effort and support to make all our projects a reality."

- Ultan Courtney
 

Writer & Director: Ultan Courtney
Cast: Niamh-Ella McCann, Martin O'Sullivan
DOP: Patrick Hughes
Costume: Diana Ennis
Art Department: Lloyd Courtney & Natasha Mudi

Joe Kilbride & Caelum Frazer

Sniper. A deadly assassin, while trying to escape from her rooftop vantage point, finally succumbs to capture when cornered by the SWAT team.

"The genuinely compelling contributions from the many industry veterans during the course has helped re-ignite my passion to create believable (and sometimes unbelievable) worlds and environments. It makes me excited to see what I can bring to my own virtual productions in the future."

- Joe Kilbride

 

"Thank you for everything throughout the course. I didn't have much knowledge or idea of virtual production before this and I really enjoyed the course and what we created. I am looking forward to delving more into Unreal Engine and virtual production now."

- Caelum Frazer
 

Credits: Joe Kilbride - Director / Designer / Co-Producer
             Caelum Frazer  - DoP / Additional Art / Co-producer

Joe Kilbride
Senior Graphics Lead
Riot Games Dublin Remote Broadcast Center powered by AWS

Caelum Frazer 
Junior VFX Artist
frazerfilms.com

Luke Leslie

A tightly-wound Victorian student finds himself aboard a terrifying runaway-train. Fighting to survive, he draws on untapped strength buried deep within himself, discovering both the reason and the will to save himself. On that faithful day in 1844 — Frank Elrington fell both into the arms of a beautiful stranger and the pages of history. Quite accidentally becoming The Fastest Man on Earth.

Luke Leslie  
Creative Director  
Buckled Cranium 
www.buckledcranium.com
 +353 087 9146278

Colm Mc Colgan

Colm Mc Colgan, writer, directing a scene from his forthcoming short, the Holy Dead of Derry.

Brian Murray

Proof-of-concept for a dystopian sci-fi project exploring a lone technician’s discovery of a dormant mech hidden within a remote outpost. 

Just wanted to say thanks for all the help throughout the course—I really got a lot out of it and learned a huge amount along the way. It was great to get properly hands-on with Unreal and virtual production in a practical setting. Really appreciate the time and effort put into everything.

- Brian Murray
 

Credit:
Brian Murray —Director / Artist 

Kevin O'Brien

An exploration of noise and light. Audio reactive visuals combining Unreal Engine, Touchdesigner and a real time virtual production stage.

Kevin Ryan

A story about discovering magic in a cave. I initially wanted to just bring simulations from Houdini/external software into Unreal to get them onto the volume in order to stress test the technology, and ended up creating something wonderful that I'm really proud of. 

"I couldn't be prouder of how it all turned out, and couldn't be happier with the experience that we had in this course. I am motivated now to continue to explore both virtual production and film-making in general again, and hope that this has been the start of a new path in my life".

- Kevin Ryan

 

Kev Ryan

3D FX & Motion Design

p: +0353 83 027 8783
w: www.kevryan.net
e: info@kevryan.net

Testimonials

"Since completing the course, I have invested in upgrading my PC and equipment to be able to bring what I've learnt into practice in the Art Department. At my current job, I have used VCAM and VR in Unreal Engine to work with the Production Designer, Director and DOP in the design of new sets and planning shots/storyboarding. Without this course I wouldn’t have felt the need to invest as heavily in new equipment, but seeing what was capable, I thought it was a good time and am already seeing the benefits. I’ve also started another course in Unreal Engine."

- Robert Barrett

 

"Thanks a million for everything. I really enjoyed the course and got loads out of it. I hope you end up doing a follow up because I'd love to get a chance to develop this experience further. This course has connected two parts of my experience that had previously sat alongside each other without fully converging: real-time engine work and traditional film production. I now have a much clearer sense of how the creative and technical decisions made in the engine translate to what actually appears on the volume and through the lens. That is knowledge you can only really get by standing in that room and watching it happen, and having done that across fifteen very different projects in three days, I feel genuinely better equipped to work in this space, both as a VAD practitioner and/or as a director/lst AD who can bridge the creative and technical sides of a VP shoot."

- Jennifer Shortall


"I came away understanding that probably one of the most important things is to recruit correctly; then to follow a process that would engage my team from the beginning. It is really reassuring to know how to mix a virtual art department within a traditional art department and that the manufacturer of those virtual worlds should come from the art department. I have instinctively tried to do this, but now having done the course, I have the tools, resources, and the reassurance to help me achieve it. Thank you."

- Fiona Cunningham

 

"I'm much more confident with the VP process, and the integration of physical and virtual space. I'm planning to use my newly acquired knowledge and contacts for the next TV project, already discussed it with Rob. I want to start creating more assets and learn to capture real-life locations for use in VP using LIDAR scanning and Gaussian splatting (already have a client for that!)."

- Anna Pytlowany

 

"For both my career and creativity it has been so great, to be comfortable in another software and style of creating for personal projects, commercial work and VP is invaluable. I can’t wait to continue putting it all to use now. Thanks again for hosting the course and all of the amazing teaching, it was so great to get to learn and get on set in Belfast working with everyone."

- Oisin O'Sullivan

 

"My ambition is to investigate a route to using VP in RTÉ. The benefits of being able to tell stories in an interactive fashion is the kind of new content which could be well received as RTÉ attempts to change direction over the next few years. I feel confident that I could pitch an idea knowing some of the possibilities and limitations of VP after completing the course. I feel like I have a good grasp on the concepts involved."

- Richard Pritzel

 

"Thanks again for leading a great course. I hope there will be a follow up course some day. I found the course an excellent way to help guide me through the door into exploring Unreal. My aim now is to continue to journey further into Unreal with the technical side of VAD and explore other software alternatives including Chaos Arena and Nuke Stage."

- Liam Neville



"One thing I appreciated about Graham’s approach was that he never treated VP as just a technical exercise. He consistently brought it back to storytelling, to the role of the art department, and to what actually matters when you’re on set with a crew and a deadline."

"Building a complete environment from the ground up , from raw landscape sculpting through to final camera framing , gave me a hands-on understanding of the full pipeline. It’s one thing to know the individual tools; it’s another to feel how they all connect when you’re working toward a single coherent scene. This course gave me that, and I’m confident it will feed directly into my future work in immersive media and virtual production."

- Mohammed

 

"Overall, this course has changed how I think about both creativity and production. Unreal makes it possible to see results instantly, which makes the process more interactive and flexible compared to traditional workflows. It has also opened up new possibilities for me in terms of career paths, especially in virtual production and real-time content creation."

- Xiaohan